Bruno Barbosa
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Havana Havoc

Role: Level Designer
Development duration: 3 months
Team size: solo project
Engine: UEFN (Unreal Engine for Fortnite)
Email for contact: bruno.barbosa8@yahoo.com

Havana havoc is a capture the flag map created in UEFN for a level Design assignment at Sheridan College

Synopsis

In 1718 a pirate ship stopped right outside of the city of Havana near the south lighthouse. Out of it 3 pirates jumped out to visit one of the bars at the pier, the hanged hangover, the bar got the name from the gallows that was in the nearby town square. With no money to pay for their rum they choose to launch a siege to nearby guard post near the entrance of the Fort Charles. Three guards saw the pirates running towards the outpost, the guards chose to react by launching an counterattack to arrest as many people as possible at the bar

Begining

Summary of my work

Galery

2D top down view map

Graybox vs Finished version

Map screenshots

Learnings

Re-use your rooms, save assets

Metrics are extremely important

While working in this project I didn't really pay attention at first to the metrics while building the map. This resulted in when I started sawpping the greybox that the most of the walls wouldnt fit so I was required to either strech or add more walls.

So when building a map using tools rather then actual greybox props, always keep in mind the metrics of what you are creating, specially with fortnite as the building works on a grid

Level Design Document